導(dǎo)讀:說(shuō)到財(cái)富偶像,通常很多人都會(huì)提到“股神”巴菲特,比爾·蓋茨這些名字。但網(wǎng)絡(luò)時(shí)代的來(lái)臨又催生出一批新生代年輕富豪,當(dāng)財(cái)富與青春相撞,人們也更加關(guān)注這些新財(cái)富童話。
Bill Gates is still a big name for young entrepreneurs. But young go-getters have found new icons among people their own age.
Success of millionaires under 30 years old proves that being creative and fearless may be more important than experience when it comes to starting your own business.
Some of these young tycoons made fast and bold moves while others applied themselves slowly and steadily. Both ways lead to Rome. Here are two young business icons who represent different start-up styles.
對(duì)于年輕的企業(yè)家來(lái)說(shuō),比爾·蓋茨仍然是一位了不起的大人物。但這些積極能干的年輕人已經(jīng)找到了屬于他們這個(gè)時(shí)代的新偶像。
30歲以下的百萬(wàn)富翁們成功證明了一件事,那就是當(dāng)你自己開(kāi)始創(chuàng)業(yè)時(shí),創(chuàng)造力與大無(wú)畏精神遠(yuǎn)比經(jīng)驗(yàn)更為重要。
有人一心追求慢節(jié)奏與安穩(wěn),而一些年輕的商業(yè)巨子們則選擇快速大膽地向前挺近。正所謂條條大路通羅馬,兩種方式都會(huì)成功。下面我們就來(lái)看看兩位年輕的商業(yè)偶像,他們代表兩種不同的創(chuàng)業(yè)類型。
Mark Zuckerberg, 27, creator of Facebook. In 2011, Zuckerberg was named Time magazine’s Person of the Year. His personal wealth was estimated to be $13.5 billion (87 billion yuan).
In the movie The Social Network, Zuckerberg created a website which became Facebook to meet girls. But in reality, Zuckerberg did it for a bigger mission.
When he was a student at Harvard University, Zuckerberg spent a lot of time discussing with his friends how the world was going to change over the next “5, 10, or 20 years”. They were looking ahead and were able to foresee a trend. That’s how they predicted the coming of an age when people would be open to share information and socialize online.
“Unless you are breaking some stuff you are not moving fast enough,” Zuckerberg explained. He pointed it out that entrepreneurs need to learn that making mistakes is OK.
Zuckerberg said that entrepreneurs should break rules. Forget the conventional way of doing things, even if it’s considered “best practice”. He said, “You never build something great by doing it the same way that other people have done it.”
馬克·扎克伯格,27歲,社交網(wǎng)絡(luò)“臉書(shū)”的創(chuàng)始人。2011年,扎克伯格被命名為《時(shí)代》周刊的年度風(fēng)云人物。據(jù)估計(jì)他的個(gè)人財(cái)富達(dá)到135億美元(約合870億人民幣)。
在電影《社交網(wǎng)絡(luò)》中,扎克伯格創(chuàng)辦了一家網(wǎng)站,目的是為了追女生;后來(lái)這個(gè)網(wǎng)站變成了現(xiàn)在的臉書(shū)。但在現(xiàn)實(shí)生活中,扎克伯格卻有著更大的目標(biāo)。
當(dāng)在哈佛大學(xué)讀書(shū)時(shí),扎克伯格就利用很多時(shí)間來(lái)和朋友們討論接下來(lái)的5年,10年或20年內(nèi),世界將會(huì)發(fā)生怎樣的變化。他們一直展望未來(lái),所以能夠預(yù)見(jiàn)未來(lái)發(fā)展趨勢(shì)。就是這樣,他們預(yù)測(cè)到一個(gè)人們?cè)敢馊シ窒硇畔⒉⑦M(jìn)行網(wǎng)絡(luò)社交的新時(shí)代的到來(lái)。
“如果不去打破一些東西,你就不能夠十分快速地前進(jìn)。”扎克伯格表示。他還指出,創(chuàng)業(yè)者需懂得犯錯(cuò)是難免的,沒(méi)什么大不了。
扎克伯格認(rèn)為創(chuàng)業(yè)者們應(yīng)該打破慣例,摒棄被認(rèn)為是“最佳實(shí)踐”的傳統(tǒng)做事方式。他說(shuō):“如果你選擇同別人一樣的方法去做事,那么你永遠(yuǎn)成不了大事?!?/p>
John Vechey, 28, co-founder of PopCap Games.
The company was set up in 2000. The maker of Zuma and Plants Vs Zombies earned $100 million in 2011.
At the early stage of Vechey’s start-up, consultants came in and kept asking, “What’s your mission statement?” Vechey said, “Make great games.” And they would say that wasn’t a mission statement, not a big one such as “creating the casual gaming industry”.
But Vechey is clear that “making great games” is exactly what he wants to do. He didn’t force himself to dream big and to expand the company too fast.
Even now when PopCap has grown up to be a giant in the industry, Vechey still refuses the idea of leaping from game development to game publishing.
“We’re more like a Pixar. Why don’t they distribute movies? They exist to create good movies. That’s what we are. It’s our DNA,” Vechey said.
A product will be either a priceless perfected one or a worthless mediocre one. Vechey’s team spent three years perfecting Plants Vs Zombies. “If this is a great game, then it will be priceless, and if it is just mediocre, then it is essentially worthless,” according to Vechey.
約翰·維奇,28歲,寶開(kāi)游戲公司創(chuàng)始人。
該公司成立于2000年。作為《祖瑪》和《植物大戰(zhàn)僵尸》這兩個(gè)游戲的制造商,該公司2011年賺了1億美金。
在維奇剛剛開(kāi)始創(chuàng)業(yè)的時(shí)候,顧問(wèn)們不停找他問(wèn):“你如何描述公司的使命?”維奇說(shuō):“做很棒的游戲。”接著他們會(huì)說(shuō),那不是一個(gè)像樣的使命描述,不如“打造一個(gè)休閑游戲產(chǎn)業(yè)”聽(tīng)上去那么響亮。
但維奇心里很清楚“做很棒的游戲”正是他想要的。他沒(méi)有強(qiáng)迫自己去胸懷大志或是去迅速擴(kuò)張公司。
即使是現(xiàn)在,寶開(kāi)游戲公司已然成為業(yè)內(nèi)巨頭,維奇仍然拒絕從做游戲開(kāi)發(fā)轉(zhuǎn)型做游戲出版這樣的想法。
“我們更像另一個(gè)皮克斯動(dòng)畫(huà)工作室。他們?yōu)槭裁床蛔鲭娪鞍l(fā)行?他們的存在就是為創(chuàng)造出好電影。我們也是這樣。這就是我們企業(yè)的DNA,”維奇這樣表示。
一種產(chǎn)品要么完美無(wú)價(jià),要么平庸無(wú)用。維奇的團(tuán)隊(duì)花費(fèi)三年時(shí)間去完善《植物大戰(zhàn)僵尸》?!叭绻@是個(gè)很棒的游戲,那么它會(huì)值很多錢。如果它只是個(gè)平庸的游戲,那么它本質(zhì)上就不值錢,”維奇說(shuō)到。