甘肅隴南市武都區(qū)兩水中學 陳喜娟
1.accessoryn.配件;附件
2.strike an important chord引起共鳴
3.launchv.發(fā)起
I.聽寫練習
一邊聽錄音一邊閱讀以下文字材料,這些文字材料不是錄音的全部內(nèi)容,而是以提綱、摘要、筆記、圖表等形式再現(xiàn)的錄音的主要內(nèi)容,需要補全的內(nèi)容一般是錄音中的關鍵信息。注意每空一詞。
1.The most popular kind of game is the__________game.
2.Most of the money spent on gaming was used to buy__________.
3.Games are striking an important chord with American__________.
Ⅱ.聽力理解
聽下面一段錄音。錄音結(jié)束后有幾個小問題,從題中所給的A、B、C三個選項中選出最佳選項。文章讀三遍。
1.How old is the average American gamer?
A.23. B.33. C.43.
2.How many people play video games in the US?
美國電力批發(fā)市場的信用額度評估機制分析//陳曉東,田琳,甘倍瑜,季天瑤,徐立新,荊朝霞//(19):98
A.Over 146 million. B.Over 164 million. C.Over 416 million.
3.How much did Americans spend on gaming in 2018?
A.26.4 billion. B.43.4 billion. C.65.4 billion.
4.How many people asked think video games provide them with mental activity?
A.Over one fourth of them.
B.Over half of them.
5.What's the percentage of female gamers in the US?
A.More than 26 percent. B.Less than 36 percent. C.About 46 percent.
隨著數(shù)字化信息技術(shù)的發(fā)展,手機成為我們生活中必不可少的設備,手機上的電子游戲也成了很多人消遣的對象。在美國,不僅孩子們喜歡玩電子游戲,成年人玩電子游戲的也比比皆是。在快節(jié)奏的現(xiàn)代生活中,到底是什么原因讓人們?nèi)绱藷嶂杂陔娮佑螒蚰兀?/p>
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The average American gamer is 33 years old and likes to play video games on their smartphone.And the average gamer is spending on games more each year:20 percent more than one year ago and 85 percent more than in 2015.
That information comes from a report by the Entertainment Software Association,or ESA,a group that represents computer software and gaming companies.Ipsos,a market research company,questioned about 4,000 gamers for the ESA report.
In the United States,more than 164 million people play video games.That represents nearly 65 percent of all US adults.The most popular kind of game is the casual game—activities that have simple rules and do not require much time or skill.
American consumers spent around$43.4 billion on gaming in 2018.Most of that money was used to buy games,not computer hardware or gamingaccessories.The three most popular pay-to-play games were “Call of Duty:Black Ops Ⅲ”,“Red Dead Redemption Ⅱ”,and “NBA 2K19”.“Games arestriking an important chordwith American culture,”said Stanley Pierre-Louis,ESA's acting president.“That's what makes it the leading form of entertainment today.”
More than three-fourths of those asked report that video games provide them with mental activity as well as an escape from work and other day-to-day pressures.
About 46 percent of all US gamers are female,although they often like different games than boys and men do.
Americans will soon have even more ways to play video games.Two US-based technology companies,Apple and Alphabet Inc'sGoogle,have announced planstolaunchgame streaming services later this year.